{"id":27300,"date":"2020-11-09T12:39:19","date_gmt":"2020-11-09T11:39:19","guid":{"rendered":"https:\/\/zff.hr\/uzivo-u-17-00-od-emocije-do-cudovista-u-videoigri\/"},"modified":"2020-11-10T19:02:48","modified_gmt":"2020-11-10T18:02:48","slug":"live-from-emotion-to-monster-in-video-games","status":"publish","type":"post","link":"https:\/\/2023.zff.hr\/en\/live-from-emotion-to-monster-in-video-games\/","title":{"rendered":"VIDEO: From Emotion to Monster in Video Games"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":27298,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"acf":[],"aioseo_notices":[],"acf_fields":{"page_builder":false,"content":"<p>The <a href=\"https:\/\/zff.hr\/en\/industry\/\"><strong>Industry<\/strong><\/a> program of the 18th Zagreb Film Festival launches with the <a href=\"https:\/\/zff.hr\/en\/industry\/masterclass-cornelia-geppert\/\"><strong>masterclass by Cornelia Geppert<\/strong><\/a>, creative director of the Berlin studio Jo-Mei, who explains how she designed monsters based on emotions on the example of the successful video game \u201cSea of Solitude\u201d.<\/p>\n<p>\u201cSea of Solitude\u201d is a game about struggling with your inner monsters and overcoming loneliness. The game follows Kay, a young woman awaking in a stormy ocean. She embarks on a journey to find out what happened to her, encountering other monsters, who, like her, suffer from loneliness.<\/p>\n<p>Geppert was the \u201cSea of Solitude\u201d scriptwriter, designer and creative director. This lecture is a look behind the scenes &#8211; who are the monsters in the game? How did they become monsters? And how did Jo-Meil approach the design based on every type of loneliness? Cornelia Geppert describes in depth the process of design and development, and talks about the challenges Jo-Mei, a small team with big ambitions, faced during the game development.<\/p>\n<p>The event is realized within the DigiTelling project, organized by the French Institute in Croatia and Goethe-Institut Kroatien, with the support of the French-German Cultural Fund and in collaboration with the initiative Edu4Games.<\/p>\n<div class=\"iframe-container\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/bK8JNqxsUCo\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<p>&nbsp;<\/p>\n","featured":false,"attachment":false,"images":false,"gallery":{"images":false}},"_links":{"self":[{"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/posts\/27300"}],"collection":[{"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/comments?post=27300"}],"version-history":[{"count":0,"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/posts\/27300\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/media\/27298"}],"wp:attachment":[{"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/media?parent=27300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/categories?post=27300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/2023.zff.hr\/en\/wp-json\/wp\/v2\/tags?post=27300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}